Slider is a sub-class of Object and shares all of its members and methods.
Slider is a reference type. This means it has no constructor and can only be passed around by handle (Slider@).
Object types that can be cast as Slider: <Slider>
float value (Property)
Vector2 range (Property)
Slider range (min, max)
// Casting an Object handle to Slider handle Slider@ s = Scene.GetObject("A slider object") as Slider;