NoveltyML reference > Object traits > GameStateInfo

<GameStateInfo>

Informs the game engine to display game state information in this object.
This trait applies to Text objects only. For non-text objects this trait will only affect visibility.


Attributes

Attribute Description
hide Hide if unavailable
slot Game state slot
type Information type


hide [bool]

Hides this object if the game state does not exist.

Example:
hide = "true"


slot [integer]

Game state slot index.
0 to 100, where 0 is the quick save.

Example:
slot = "1"


type [integer]

Information type.

Value Description
0 Caption
1 Description
2 Timestamp

Example:
type = "0"


Example

<Traits>
	<GameStateInfo slot="1" type="1"/>
</Traits>

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