Novelty supports a number of commands that enables you to format your texts and inject script variables into them.
The commands are enclosed in brackets ([...]). To end a command, you prepend a forward slash ([/...]).
[#RRGGBB] ... [/#]
[color=RRGGBB] ... [/color]
[#FF0000]Red text[/#]. [#00FF00]Green text[/#]. [#0000FF]Blue text[/#].
Red text. Green text. Blue text.
Text color (with opacity)
[#AARRGGBB] ... [/#]
[color=AARRGGBB] ... [/color]
[size=Factor] ... [/size]
[size=2]Double size[/size]. Normal size. [size=0.5]Half size[/size].
Double size. Normal size. Half size.
Injecting script variables
If you wish to write out a variable that has been previously stored in the game's memory you can use the following syntax command.
The command will be replaced with the content of the variable. For instance, if you want the name of the person talking to be linked dynamically to a game variable, it would look something like this: