Video is a sub-class of Object and shares all of its members and methods.
Video is a reference type. This means it has no constructor and can only be passed around by handle (Video@).
Object types that can be cast as Video: <Video>
uint channel (Property)
Video channel (1, 2 or 3)
// Casting an Object handle to Video handle Video@ video = Scene.GetObject("A video object") as Video;