<Image>
An image is an object that displays the content of a texture. Images can be static or animated, when associated with an animation resource. By default, an Image object will take the size of its source texture or animation.
Image attributes
Attribute | Description |
texture | [Required] Name of a texture resource |
animation | Name of an animation resource |
animation-speed | Animation speed multiplier |
mirror | Flip image horizontally |
flip | Flip image vertically |
clip | Crop source texture |
shape | Custom shape |
Additionally, this asset type inherits all object attributes.
texture [string] (Required)
Name of valid texture resource. Can be set to "null" for a blank (white) texture.
Example:
texture = "My texture"
animation-speed [float]
Animation speed multiplier. 0.5 = half speed. 2 = double speed.
Example:
animation-speed = "2.0"
clip [vector2] [vector4]
Crop the source texture. You may either enter a 2-dimensional value (width, height) or a 4-dimensional value (x, y, width, height).
Example:
clip = "64,64"
clip = "0,0,64,64"
Valid child tags
Child tags | Description |
<Animation> | Inline animation |
<Traits> | Object traits list |
<Meta> | Meta information |
Objects... | Other objects |
Valid meta class values
Class | Description |
"actor" | Hint to editor that this object is a character/actor. |
Example
<Image name="My image" texture="My texture" />