Dialogue
Show a line of dialogue. Text appears in objects designated by user.
- Name - Text to appear in the designated name text object.
- Phrase - Text to appear in the designated dialogue text object.
Wait
Temporarily halt the triggering of actions
- Object name - Scene object. (Must be <Text> or <SystemText>)
- Wait mode - Set amount of time / Until player input / Forever
- Time - Amount of time to wait
- Allow skipping - Allow the player to skip?
Show interactive menu
Show an interactive menu and wait for player response.
- Menu template - Menu template asset.
- Number of options - Amount of menu options.
Options:
- Phrase - Option phrase.
- Event - Action to take if this option was selected.
- Condition - Condition for when this option should be available.
Branch
Conditional story branch.
- Condition - Branch condition.
- When true - Action to take if condition is true.
- When false - Action to take if condition is false.
Label
Define a labeled position.
- Label name - Name of label.
Go to page
Change page.
Play thread
Play a story thread (of current page).
Go to label
Move action execution to a labeled position (in the current page).
Exit
Stop the game.